Select the circle-emitter, right click on „Speed“ and select „Open Curve“. Scale up the kVolume to 500 in x and y and set „inverse“ to yes. Also we have to activate „SD Curve“ to convert the transitions to a curve.Ĭreate a circle-emitter and rotate it 180 degrees in the x-axis.Īdd a „gravity-deamon“ and a „kVolume-deamon“.
We just need the postion of the cubes, so we can set them inactive.
Hint: To playback sound-files in realtime, go to „Dope-Sheet-Editor“, double-click on sound and choose the file you want to playback. Repeat these two steps for every single cube and select different soundfiles for each cube. Select one cube, go to motion-panel, select the cube`s z-position, go to „assign controller“ and choose „audio float“.Ĭhoose your soundfile and set the „Max“ of „Controller Range“ to 100. Open 3ds Max, create five cubes (the number of audio-tracks you`ll use) and position them next to each other. Export the individual audio-tracks into single soundfiles. Beside you can see the timeline of the sound i used for the tutorial. I will not explain the workflow in Music Maker, you will find a lot of tutorials on youtube, vimeo, etc. You can also use one single soundfile, but you`ll have more flexibility, if you are able to split the soundfiles into single loops. Let`s get started: For this tutorial i have used multiple sound layers, made with Magix Music Maker 2013.